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Fundamental Computer Related Skills for Digital Artists

People (and not only students… who actually are also people ;-)) frequently ask me what fundamental computer related skills are necessary for developing a Digital Arts activity/career.

An excellent answer is given by Golan Levin in this video.

I summarize it here:

  1. learn a text based computer language (e.g. Java/Processing, C/C++/ObjC/OpenFrameworks, etc);
  2. learn a patch based computer language (e.g. PureData, MAX/MSP, etc);
  3. learn a web based computer language (e.g. PHP, Ruby on Rails, HTML5+CSS+javascript, etc);
  4. learn a micro-controller programming environment (e.g. Arduino, Raspberry Pi, BeagleBoard (which are actually true PCs in a board, and not simple controller boards);
  5. learn how to use a video editing suite (e.g.  iMovie, FinalCut, Premier, etc);
  6. learn how to model using a 3D modeling app (e.g. Google SketchUp, Blender, Maya, 3D Studio Max, Cinema4D, etc);
  7. learn how to manipulate audio (e.g. Audacity, Sonic Visualizer, Adobe Audition, Apple Logic, Protools, etc) – this one was added by me 😉

Anyway, these are the days where technology is, as it probably never was, at the service of creative (and artistic) minds. So, “just do it” [Nike, 1988], and “yes, we can” [Obama, 2008]! 😉